<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="doors.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="2" filename="../shaders/vehicleShader.xml"/>
    <File fileId="10" filename="$data/shared/window_diffuse.dds"/>
    <File fileId="11" filename="$data/shared/window_specular.dds"/>
    <File fileId="12" filename="textures/Riffelblech_diffuse.dds"/>
    <File fileId="1" filename="textures/black_diffuse.dds"/>
    <File fileId="14" filename="textures/grey_diffuse.dds"/>
    <File fileId="13" filename="textures/red_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="black_mat" materialId="37" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="grey_mat" materialId="19" customShaderId="2">
      <Texture fileId="14"/>
    </Material>
    <Material name="red_mat" materialId="14">
      <Texture fileId="13"/>
    </Material>
    <Material name="Riffelblech_mat" materialId="7">
      <Texture fileId="12"/>
    </Material>
    <Material name="window_mat" materialId="28" alphaBlending="true">
      <Texture fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="doors.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="doorLeft" translation="0.957 0.25798 2.05508" nodeId="1020">
      <Shape name="Spiegel" translation="-0.939865 -1.00521 -2.04549" shapeId="1" nodeId="1021" castsShadows="true" receiveShadows="true" materialIds="37"/>
      <TransformGroup name="doorLeft" translation="0.285569 -0.549 0.693" rotation="-90 90 0" scale="1.4 1.4 1.4" nodeId="1022">
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      <TransformGroup name="doorRight" translation="2.216 -0.549 0.693" rotation="-90 90 -1.7529e-05" scale="1.4 1.4 1.4" nodeId="1039">
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      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
