<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="TankModule">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <de>Aufbau Fass</de>
            <en>manure Barrel</en></name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store_TankModule.dds</image>
        <price>19760</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KURATLI</brand>
        <category>slurryTanks</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>1.145 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2214332</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>330480</indexBufferMemoryUsage>
        <textureMemoryUsage>11796760</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_manureBarrel</typeDesc>
        <filename>TankModule.i3d</filename>
        <size width="3.5" length="10.5"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="701"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0"/>
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="TransporterJoint" lowerRotLimitScale="0 0 0" upperRotLimitScale="0 0 0" upperRotationOffset="0" lowerTransLimitScale="0 0 0" upperTransLimitScale="0 0 0"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce force="0.6" />
    </attachable>
    <lights>
        <sharedLight linkNode="rear4ChamberLight_01_left" filename="$data/shared/assets/lights/lizard/rearLight13_right.xml"/>
        <sharedLight linkNode="rear4ChamberLight_01_right" filename="$data/shared/assets/lights/lizard/rearLight13_left.xml"/>
        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh"/>
            </high>
        </realLights>
    </lights>
    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
        </workArea>
    </workAreas>
    <sprayer>
        <usageScales workingWidth="9" scale="1"/>
        <effects>
            <effectNode effectNode="effectSlurry" delay="0.2" materialType="slurry" fadeInTime="1" fadeOutTime="1" />
        </effects>
    </sprayer>
    <animations>
        <animation name="moveSupport">
            <part node="supportArms" startTime="0" endTime="0.01" visibility="false"/>
            <part node="supportArms" startTime="0.01" endTime="0.02" visibility="true"/>
            <part node="supportArmParts" startTime="0" endTime="0.01" visibility="false"/>
            <part node="supportArmParts" startTime="0.01" endTime="0.02" visibility="true"/>
            <part node="leftSupport" startTime="0" endTime="0.2" startTrans="0.3 1.5 0" endTrans="1.5 0 0"/>
            <part node="rightSupport" startTime="0" endTime="0.2" startTrans="-0.3 1.5 0" endTrans="-1.5 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="topSprayerRot">
                <controls axis="MANURE_SPREADER" invertAxis="true"/>
                <rotation rotSpeed="85" rotAcceleration="280" rotMax="230" rotMin="-90" rotationAxis="2"/>
            </movingTool>
            <movingTool node="topSprayer">
                <controls axis="SLURRY_SPREADER" invertAxis="true"/>
                <rotation rotSpeed="65" rotAcceleration="280" rotMax="230" rotMin="-35" rotationAxis="3"/>
            </movingTool>
        </movingTools>
        <sounds>
            <hydraulic template="hydraulicOpen01" linkNode="main_component1"/>
        </sounds>
    </cylindered>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="slurryTank" capacity="3500">
                        <exactFillRootNode node="exactFillRootNode"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
        <sounds>
            <fill template="slurry03"/>
        </sounds>
    </fillUnit>
    <fillTriggerVehicle triggerNode="fillTrigger" fillUnitIndex="1" litersPerSecond="800"/>
    <turnOnVehicle>
        <activatableFillUnits>
            <activatableFillUnit index="1"/>
        </activatableFillUnits>
        <sounds>
            <work template="slurry03">
                <pitch indoor="0.75" outdoor="0.75"/>
            </work>
        </sounds>
    </turnOnVehicle>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <allowTurnBackward value="false"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
        <useAttributesOfAttachedImplement value="true"/>
		<agentAttachment width="2.45" height="2.8" length="4.2" lengthOffset="-0.3"/>
    </ai>
    <manureSystem hasConnectors="true" hasPumpMotor="true" hasFillArm="false"/>
    <manureSystemPumpMotor litersPerSecond="250" toReachMaxEfficiencyTime="1050"/>
    <manureSystemConnectors>
        <connector type="coupling" createNode="true" position="0.736 1.071 -2.257" rotation="-180 0 180"/>
    </manureSystemConnectors>
    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeNode" emptySpeed="650" fillUnitIndex="1">
            <info width="1.0" length="0.5" zOffset="0.4"/>
            <trigger node="dischargeTrigger"/>
            <dischargeSound template="slurry01"/>
        </dischargeNode>
    </dischargeable>
    <foliageBending>
        <bendingNode minX="-1.45" maxX="1.45" minZ="-4.3" maxZ="3.0 " yOffset="0.6"/>
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="main_component1" node="0>"/>
        <i3dMapping id="supportCollisions" node="0>0|1|0"/>
        <i3dMapping id="leftSupport" node="0>0|1|0|0"/>
        <i3dMapping id="rightSupport" node="0>0|1|0|1"/>
        <i3dMapping id="supportArmParts" node="0>0|1|0|2"/>
        <i3dMapping id="supportArms" node="0>0|1|1"/>
        <i3dMapping id="attacherJoint" node="0>0|0"/>
        <i3dMapping id="lights" node="0>1|0"/>
        <i3dMapping id="turnLights" node="0>1|0|0"/>
        <i3dMapping id="turnLeft" node="0>1|0|0|0"/>
        <i3dMapping id="turnLightLeftBack" node="0>1|0|0|0|0"/>
        <i3dMapping id="turnRight" node="0>1|0|0|1"/>
        <i3dMapping id="turnLightRightBack" node="0>1|0|0|1|0"/>
        <i3dMapping id="backLightsHigh" node="0>1|0|1"/>
        <i3dMapping id="backLightsHigh1" node="0>1|0|1|0"/>
        <i3dMapping id="sharedLights" node="0>1|0|2"/>
        <i3dMapping id="rear4ChamberLight_01_right" node="0>1|0|2|0"/>
        <i3dMapping id="rear4ChamberLight_01_left" node="0>1|0|2|1"/>
        <i3dMapping id="fillLevelMarker" node="0>1|2"/>
        <i3dMapping id="topSprayerRot" node="0>1|4"/>
        <i3dMapping id="topSprayer" node="0>1|4|1"/>
        <i3dMapping id="workAreaStart" node="0>1|4|1|0|0"/>
        <i3dMapping id="workAreaWidth" node="0>1|4|1|0|1"/>
        <i3dMapping id="workAreaHeight" node="0>1|4|1|0|2"/>
        <i3dMapping id="effectSlurry" node="0>1|4|1|1|0"/>
        <i3dMapping id="aiMarkerLeft" node="0>1|4|1|2|0"/>
        <i3dMapping id="aiMarkerRight" node="0>1|4|1|2|1"/>
        <i3dMapping id="aiMarkerBack" node="0>1|4|1|2|2"/>
        <i3dMapping id="sizeMarkerLeft" node="0>1|5|0|0"/>
        <i3dMapping id="sizeMarkerRight" node="0>1|5|0|1"/>
        <i3dMapping id="sizeMarkerBack" node="0>1|5|0|2"/>
        <i3dMapping id="dischargeNode" node="0>1|6|0"/>
        <i3dMapping id="exactFillRootNode" node="0>1|6|1"/>
        <i3dMapping id="fillTrigger" node="0>1|6|2"/>
        <i3dMapping id="dischargeTrigger" node="0>1|6|3"/>
    </i3dMappings>
</vehicle>
