<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLightReform01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../../../../shaders/vehicleShader.xml"/>
    <File fileId="2" filename="beaconLightReform01_normal.png"/>
    <File fileId="3" filename="beaconLightReform01_vmask.png"/>
    <File fileId="8" filename="$data/shared/clearPlastic_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="beaconLightReform01_mat" materialId="5" diffuseColor="0.501961 0.501961 0.501961 1" customShaderId="4" customShaderVariation="staticLight_multiBlink">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="blinkOffset" value="3 5 50 0"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat1" value="1 1 1 2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLightReform01.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="beaconLightReform01_static" shapeId="1" dynamic="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="200" nodeId="10" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5">
      <Light name="realLight1" translation="-0.310799 0.088261 0.147622" rotation="0 150 0" clipDistance="300" nodeId="11" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5">
        <Light name="realLight2" translation="-0.538494 0 0.3109" rotation="0 60 0" clipDistance="300" nodeId="12" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Light name="realLight3" translation="-0.393572 0 0.561912" rotation="0 180 0" clipDistance="300" nodeId="13" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Light name="realLight4" translation="0.145095 0 0.250912" rotation="0 240 0" clipDistance="300" nodeId="14" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
      </Light>
      <Shape name="beaconLightReform01Glass_static" translation="0 0.076474 0" shapeId="2" clipDistance="200" nodeId="15" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="6"/>
    </Shape>
  </Scene>

</i3D>
